Tonight I worked on saving data permanently and came across Unity's
EditorPrefs class. Sadly there's not much C# documentation, but hey, it's not that complex to figure it out and MonoDevelop's recommendations help also. Unity currently does not support saving arrays, but I fathom it's not that difficult to write your own with a nice foreach loop.
Here's the screenshot of the current inspector panel I'm developing. I want Unity to save all the data on it properly so people who use ProD can safely populate it!
Tunc is out!
No comments:
Post a Comment