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Development News: Expanding inspector and saving data!

Tonight I worked on saving data permanently and came across Unity's EditorPrefs class. Sadly there's not much C# documentation, but hey, it's not that complex to figure it out and MonoDevelop's recommendations help also. Unity currently does not support saving arrays, but I fathom it's not that difficult to write your own with a nice foreach loop.

Here's the screenshot of the current inspector panel I'm developing. I want Unity to save all the data on it properly so people who use ProD can safely populate it!

Tunc is out!

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